Izanagi and Izanami are two teenagers who solve mysteries. One day, a request to check out the origins of an artifact leads them into a weird adventure, causing them to question what is true or not...

This is the final form of my project for Intro To Narrative Design. As a Type A competitive person who likes going off the rails, I consider this way beyond what I published in the past. Consider this a prototype for...something.

Lots of other art/music was used for this game. Going to make a full credits list soon, just really tired right now.

Comments

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This was definitely an ambitious project—props for that.

I'm not necessarily 100% convinced that it all hangs together. The core of the relationship, between our two protagonists, is very solid, and it works well almost the entire way through. The rest of it, though, the Spear and the initial mystery and the odd meta-textuality, I'm not entirely sure of.

Initially, the bait-and-switch works: with the initial case, I thought I was just defining parts of the world as I would in any other game, but as the Spear revealed that it was actually it that allowed me that power, I was confused and alarmed. That moment really worked: it plays with the text-as-text and the fundamental interactivity there, and that's really clever.

After that, though... I'm not sure it all coheres. The fact that it takes such an arduous, specific explanation to cover Izanagi's power and Izanami's exceptionalism is rough. It shifts a fun-but-still-tense mystery drama to a heavy, weird fantastical story, and I felt myself getting lost. After the Spear explains the original myth I sort of understood it better, but the change comes so hard and so fast out of left field that I'm not sure it works.

I would recommend that you either drastically cut down the beginning mystery and focus entirely on the cave and the Spear, or else trim down the cave-and-Spear significantly, and have the mythological allegory stay firmly allegorical. As-is, your piece is caught between two extremes, and both suffer for it.

Still, there's a lot of potential here, and with some work I think it could be great.

thank you so much for your kind words- def wanted to go for a very crazy story with a meta twist! twist is the important word here, of course-as it stands, the change from mystery to fantastical can certainly feel rough.

good luck with your tabletop rpg work!

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Wow this was a ton of fun to play through!! I really liked how you played with narration, and the music you picked did great things for the tone. I really got the Homestuck influence without it hitting me over the head, which I really appreciate!

In the future, especially for your thesis, I'd focus on strengthening your character's individual voices. You have a really great, strong narrative voice, but I started to get a little lost in the dialogue. I would really recommend this blog post by Robert Yang that helped me a lot in strengthening my own writing .

I really really loved the beginning of this piece, especially the turnabout when you went from the intense intro straight into a jaunty tune and a silly murder mystery finale. I was hoping to see more of those surprising tone shifts, but it definitely works as it is now! Overall excellent work, and I'm super excited to see what you make in the future!! Great job!!

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im really glad you reccomended this post-dont tell naomi (oh whatever shes going to read this anyway) but i missed out on watching this video that she assigned us to watch. thats on me for missing that, oops.

thank you very much!

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Your secret is safe with me ;P